Addressed a disk performance issue on Xbox One which was causing buildings and cosmetics to load in slowly. This will also reduce load times.
This fix will result in a larger patch download than usual (around 10GB).
Removed a change that was inadvertently introduced in v6.01 which caused Bonesy to bark more than was intended.
Fixed an issue that caused moving circles to be closer to the previous safe zone than intended.
Fixed some hitches on Switch caused by blocking loads of UI data.
Increased the texture pool size on Xbox One, which should avoid some issues with blurry textures and improve rendering performance.
Skull Trooper styles have a visual issue when viewing the Outfit from the Locker.
The Outfit still appears properly in-game.
This issue will be fixed next patch.
Limited time mode for Battle Royale: DISCO DOMINATION
Two groups fight it out.
Respawning will be turned on until the third (final) storm circle.
Five dance floors will show up on the outline at whatever point the storm isn't moving.
Emoting on a dance floor when no enemies are present will raise a disco ball in the centre of the floor, and capture it for your team.
The more neighborly players moving on a floor, the quicker it'll be captured.
Once a floor is captured, it will begin filling the team’s “dance bar” on the HUD, until either an enemy stands on it or the current storm timer ends and the storm begins to move. The first team to fill their dance bar to 100% will win the match.
The dance floors in the later stages of the match fill the bar more quickly, so don't give up if your team is behind!
It is not possible to build on or over the dance floors, but they can be protected by surrounding them with a fort.
Glider redeploy is activated in this mode, press jump while falling to use your glider.
This mode uses 50v50 levels of loot and resources.